We review Chronicles of Crime 2400, an app-assisted board game published by Lucky duck Games. Chronicles of Crime 2400 is a deduction style board game that will have players working together to solve the crime.
Across the various iterations of the Chronicles of Crime series, players have solved crimes in a variety of interesting settings: A small town in the 80s, London, Paris in the 1900s, among others. But the newest entry in the series from Lucky Duck Games lets players go somewhere they’ve only dreamed of in the past… The future.
This game’s got futuristic locations and futuristic beeps and boops emanating from the app. It’s got future-sounding cybernetic stuff and future robot cops who are rarely useful in your efforts to solve crimes but do make cool noises. And the piece de resistance in this one: players get to take their best friend along on every case. And that best friend is a cyber-raven. A cyber-raven!
Chronicles of Crime: 2400 is a standalone entry in the franchise and, like all the others, uses an app to guide players through four new scenarios. There are a few new mechanisms introduced in 2400 so scroll ahead to learn all about them. (And in case I didn’t mention it, there’s also a cyber-raven.)
Much like the other games in the series, Chronicles of Crime: 2400 is story-driven game mostly run on a free mobile app that will control the narrative of each scenario. During the game, players will scan unique QR codes on various things to gather information about the current case. Locations, characters, and items can be scanned, and depending on the order or point in the story, certain things you will get different information. Most things you scan will cost a little bit of time, which is how success (or, more
Read more on boardgamequest.com