Dzemael Darkhold is a level 44 optional dungeon in Final Fantasy 14. You are tasked with clearing out the Voidsent from Dzemael Darkhold, the still-under-construction keep of house Dzemael. In an excavation incident gone wrong, house Dzemael uncovered a void portal in the depths of the cave, unleashing the monsters into the area. It's up to you and three other adventurers to take clean up the cave so house Dzemael can resume construction.
Related: Final Fantasy 14: Cutter’s Cry Dungeon Guide
Dzemael Darkhold is an optional dungeon that can be challenged with the Duty Support system, allowing you to enter the dungeon with three NPCs. There are some interesting enemies waiting for you inside the dungeon, so let's take a look at each boss you'll encounter, their attacks and mechanics, and how to beat them.
This dungeon is unlocked through either of the following side quests.
You can accept the side quest 'Fort of Fear' after reaching level 44, while the Grand Company side quest 'Shadows Uncast' can be accepted after reaching level 44 and attaining the rank Sergeant First Class in your respective Grand Company.
Near the beginning of Dzemael Darkhold, the first boss, All-seeing Eye, will spawn and patrol the area. The boss is invulnerable in this section, and will periodically cast Eyes on Me, dealing damage in an AoE around itself. Keep an eye on the boss as its moves around this area, and be prepared to heal through this damage as you fight other enemies in the area.
Additionally, in the first part of the dungeon, you will come across areas of glowing blue light. These light patches will grant the Crystal's Veil buff, reducing the damage you take when standing in it. Additionally, the Crystal's Veil will make the All-seeing
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