Greetings to all the fans and supporters of Final Fantasy XI Online (FFXI)!
Earlier this week, the game celebrated its 20th year anniversary, and we couldn’t be prouder or more honored by the support of all the fans and countless memories that we’ve built together during this time! To be able to say that we’ve continued to provide service for players around the world since May 16, 2002 is a remarkable achievement for us and we’ve been so happy to celebrate this moment with you all.
Continuing with the celebrations, a few of us from the FFXI development team shared our thoughts on the past 20 years.
Akihiko Matsui: I’m Akihiko Matsui, a “second generation” FFXI producer. I was part of what you might call the early team, and while working on the international version of Legend of Mana and thinking about our next project, Sakaguchi-san told me to do my research because we would be making an online game next. I joined the FFXI team in the beginning as a battle planner.
Yoji Fujito: I’m the current director of FFXI. I have been supporting what can be referred to as “lifestyle” content, the best-known of which may be the mog gardens and chocobo raising, as well as system-related aspects such as the chat or storage systems. Originally, I joined as a planner for the development of Einhänder and Parasite Eve II at the SQUARE Osaka development department (currently the Osaka office). After that, I answered the call for developing FFXI, and have been involved in the development ever since.
Masaru Taniguchi: My name is Masaru Taniguchi and I’m in charge of battle content. I have been involved in the development of FFXI since the Wings of the Goddess expansion. Before FFXI was released, I was in the QA department and worked on
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