The Sonic Origins collection launched this week with a number of bugs and issues, and one of the developers on the project is speaking publicly about what went wrong.
"This is frustrating," Simon 'Stealth' Thomley of Headcannon says on Twitter (opens in new tab). "I won't lie and say that there weren't issues in what we gave to Sega, but what is in Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility - a lot of them aren't."
This is frustrating. I won't lie and say that there weren't issues in what we gave to Sega, but what is in Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility- a lot of them aren't.June 24, 2022
Headcannon is a software development studio run by Thomley, which worked on the mobile remasters of Sonic 1 and 2 alongside famed community developer Christian Whitehead. Those two ports, as well as Whitehead's Sonic CD remaster, were folded into the Origins collection, as well as a new remaster of Sonic 3 & Knuckles developed by Headcannon.
However, Thomley says that the Sonic 3 remaster was originally "a separate project that was then wrangled into something entirely different" for Origins. Thomely says that the Headcannon team did make "some actual mistakes, some overlooking, [and] some rushjobs," but claims that Sega denied requests for delays and last-minute fixes, and made major changes to the submitted build.
"I'm extremely proud of my team for their performance under such pressure, but every one of us is very unhappy about the state of Origins and even the Sonic 3 component," Thomley says. "We weren't too thrilled
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