I really thought this was going to be worse. Hearing about 2004’s Fallout: Brotherhood of Steel in the years since Fallout 3 introduced console players to the franchise, I thought it was going to be an abomination. If Fallout Tactics: Brotherhood of Steel (don’t get them confused) is the series’ black sheep, then surely Fallout: Brotherhood of Steel was the sibling that died early because it was born without a butthole.
I was led to believe it was a barely related cash-in made by people who paid no care to the license it was based on. It has advertising for Bawls in it; that caffeinated energy drink with the cheeky name. Bawls. There was no way it could possibly be good.
It’s not, but it definitely has a butthole.
I guess there’s a lot to be said about lowered expectations.
To be fair, Fallout: Brotherhood of Steel was being developed around the same time as the planned Fallout 3 was at Black Isle Studio. Black Isle was having its own issues. A lot of the team responsible for the original Fallout left because of a disagreement with Interplay. In 2001, Interplay was bought up by Titus, which is a name I can’t say without my body trying to reject my vocal cords. The remaining team at Black Isle continued working on Fallout 3, only to have it cancelled and the studio shuttered in 2003.
Fallout: Brotherhood of Steel continued development in-house at Interplay. It’s not the development team’s fault that Black Isle got the shaft, as they so often did, but you can see why fans weren’t exactly receptive to its existence. It probably would have been more welcomed if it was a console title that was arriving alongside another whole-fat title in the series, but that wasn’t the case anymore.
Conceived as a console-focused spin-off of
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