One of Fable's senior producers said that scoping "is a normal, necessary and healthy part of game development" after rumors spread that the studio had decided to refrain from some ideas for the upcoming RPG.
The topic was raised during the XNC podcast on YouTube. Speaking about Fable, the host mentioned some posts online about the game "going through development hell." According to the source, Fable had to be scaled down because Playground Games had trouble adapting their ForzaTech engine, primarily designed for racing games rather than RPGs.
Related: Fable's Queer Representation Is A Progressive Product Of Its Time
While other insiders haven't backed up this intel just yet, Amie Loake, senior producer on Fable, decided to clear the air regarding the subject. Loake joined Playground Games this March and since then has been working on the game with the art team.
On Twitter, Loake wrote that "every single AAA game you've ever played will have gone through scoping regularly," so it's not as rare as some might assume. The developer believes that scoping is "a normal, necessary and healthy" process that allows the team to avoid crunch.
"[The] intention is to make sure the team are focused under one clear vision and can get it made in the time they have without killing themselves," she wrote. "Games that haven't been scoped correctly often have delays and crunch, both we should be aiming to avoid whenever possible."
While scoping surely sounds like something pretty common in game development, previously we got another confirmation that things are not going as smoothly with Fable as the studio had hoped. According to ex-Playground developer Juan Fernandez, the studio "lacked people with knowledge" on how to actually make RPGs,
Read more on thegamer.com