One of Fable 4's senior producers has clarified a facet of the game's ongoing development following a claim that Fable 4 has been "scaled down" due to technical difficulties.
Earlier this week, a host on the XNC Podcast (opens in new tab) claimed they had received information about Fable 4's development, alleging that the upcoming game had to be scaled down as the team was having trouble with the engine, and that, while they tried to build the game on ForzaTech, "the gameplay mechanics were alluding them" as "they couldn’t fit them in the engine".
Now, a senior producer on Fable 4 has taken to Twitter to "clear up" that scoping "is a normal, necessary, and healthy part of game development," which they guarantee is something any AAA game goes through as part of natural development.
It's intention is to make sure the team are focused under one clear vision and can get it made in the time they have without killing themselves. Games that haven't been scoped correctly often have delays and crunch, both we should be aiming to avoid whenever possible. 2/2June 1, 2022
Crunch and delays occur when games haven't been scoped correctly, Amie Loake goes on to add via a follow-up tweet. As developers managing an ongoing project want to avoid this wherever possible, scoping is intended to bring focus to the game and streamline the entire project, so developers aren't working on a ballooning project.
GamesRadar+ has contacted Xbox and Playground Games for added comment, and will update this piece with any new information.
Loake has an extensive history with the Fable series at large. Although the producer is now working at Playground Games on the new adventure, Loake spent over two years working on various Fable projects at original
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