CAPCOM's Expoprimal has been a known quantity for almost a year. Back in 2022, the Japanese publisher gave some lucky players the chance to try out this unique PvEvP experience, and earlier this year, it opened the floodgates for all players to join in the fun. The two testing phases highlighted some of the game's greatest strengths but also its weaknesses, which made me wonder if the game will reach the same level of popularity not only of other CAPCOM titles but of other successful live service titles.
With Exoprimal edging closer to release, the Japanese publisher gave a select few the chance to try out a good chunk of the game, providing a better idea of how things will play out in the final version, which launches later this July. Unfortunately, this new build hasn't changed what I felt about the game after playing the open beta. There's potential, but I'm not sure it will be fully realized.
One thing that definitely surprised me is the game's story. While the main characters are a little tropey, the premise is interesting, and the mystery surrounding the Leviathan AI seems well handled, receiving ample development during the game. For some reason, this AI is luring Exofighters to Bikitoa Island, forcing them to take part in some twisted games where hordes of dinosaurs are constantly spawned. Leviathan seems to be gathering data for some reason, and, as they are unable to leave the island, the Hammerheads squad will have to get to the bottom of the matter.
To be completely honest, the story was the main reason I kept coming back to this Exoprimal preview build. While it's true that servers weren't well populated for obvious reasons, the few times I was able to play with real players didn't really improve the experience
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