A fully functioning fan-made PC port of The Legend of Zelda: Ocarina of Time is nearly complete and could be released within weeks, VGC can reveal.
‘Harbour Masters’ are a group of community developers who are currently working on the PC port of the Nintendo 64 classic, which they estimate is already 90% complete and could release as soon as mid-February.
Just like a fan-made PC version of Super Mario 64 released in 2019, the Zelda port will feature support for multiple resolutions and modding of assets, the group told VGC.
Harbour Masters’ work, although totally separate from the Zelda Reverse Engineering Team (ZRET), follows the completion of the two-year fan project last year which successfully reverse-engineered Ocarina of Time into parsable C code.
A similar decompilation project eventually led to the Super Mario 64 PC port.
This kind of reverse engineering is made legal because the fans involved did not use any leaked content, nor use any of Nintendo’s original copyrighted assets, and instead painstakingly recreated the game from scratch using modern coding languages.
Speaking to VGC, Harbour Masters developer ‘Kenix’ said that the group started work on its PC port virtually as soon as Ocarina of Time’s code was fully reverse-engineered.
The group is calling its port ‘Ship of Harkinian’, which is a reference to a line of dialogue in the infamous Zelda CDI spin-offs.
“We actually started putting down code in the middle of December last year,” they said. “Currently all of the game logic runs pretty much flawlessly. We have a few assets that aren’t packed correctly in the archive, most specifically skyboxes, and there are still a few graphical errors we are working through. Audio is also not yet decompiled.
“I’d give it
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