When it comes to live-service games, the Destiny franchise is up there with some of the most popular and most lucrative. Destiny 2, in particular, made vast improvements on its predecessor, with a more finely tuned approach that elevated aspects of the original Destiny while still maintaining what players loved about it. Destiny 2's story-driven campaign was a far cry from the slightly lackluster offering in the first game, and it gave players great villains to root against and allies to champion. Everything was turned up a notch, from voice performances and cutscenes to weapons and graphics. However, despite the improvements, some players still felt as if the content of Destiny 2 wasn't all it could be.
Bungie listened, and after a slightly less-than-ideal release, the changes came thick and fast. Since Destiny 2 launched in 2017, Bungie has offered players a whole host of post-release content to keep fans entertained and to ensure the game keeps evolving and adapting. In between major expansions like Destiny 2: Forsaken and Destiny 2: Beyond Light, Bungie released seasonal content and various updates to refresh the base game. Even though some seasonal missions and additional features have timed releases, Destiny 2 is now bursting with content. However, a large focus of the Destiny games is the formation of Fireteams, with either three or six players to take on raids, strikes, and dungeons. However, not all gamers will start Destiny 2 with a Fireteam of friends, and they might be wondering what major changes Bungie has made to improve solo play throughout the game.
Destiny 2’s Void 3.0 Should Bring Back Classic Abilities
Destiny 2 may be structured in such a way that teaming up with other players to complete quests and
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