It's a jungle out there. Now more than ever, video game publishers and console manufacturers are competing for your coin. While most games can be purchased on their own for a flat fee and enjoyed in their entirety, subscription plans enable us to sample a buffet-style spread of diverse games for one monthly rate.
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Additionally, big tech industries compete to entice the gaming community with their homegrown streaming platforms designed to give players the choice to stream plenty of games rather than purchase them outright and download them.
Not to mention, the hottest free-to-play games make their sorts of digital currency to keep things nice and complicated. Time to unravel it all.
When we say "platforming subscription plans", we're talking about services offered by the dedicated console hardware we use to play our games on. In today's world, all three major manufacturing competitors have a piece of this pie — there's Sony's PlayStation Plus (newly revamped to a considerable degree), Microsoft's Xbox Game Pass, and the relatively new Nintendo Switch Online. On the mobile front, Apple Arcade follows a similar dynamic.
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Microsoft's subscription service is a market leader for a reason. Game Pass has done a great job building itself up through the years, paving the way for the Netflix-style all-you-can-play approach with a stock of games that covers virtually every conceivable genre.
Perhaps the biggest draw across every tier is the ability to play games from Xbox Game Studios the day they arrive at no added cost. This is the kind of thing that's going to get better with time — Microsoft has recently gone on a spending spree,
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