Along with King's Fall Raid from Destiny 1, the Exotic Scout Rifle, Touch of Malice has also made its way back into Destiny 2. Originally released with the Taken King DLC, players were expecting this weapon to feature one way or the other, and it was paired as an RNG drop with Oryx.
However, similar to some of the Raid encounters, Bungie has made some changes to the Exotic weapon as well. While players can get the same intrinsic perk in Destiny 1, the newest version of the weapon comes with a unique perk called "Charged with Blight."
Touch of Malice has a lot of history among Destiny 1 veterans, as it was given out via the "Hunger Pangs" quest, which required players to run the King's Fall Raid as well. While there have been some mixed reactions from different players back in the day, the Destiny 2 version of the weapon is designed to function completely differently.
However, there is no guaranteed way to get the Touch of Malice to drop. You will need to run Oryx's encounter, utilize all three of your classes at different checkpoints, and hope for it to drop at the end chest. It's like any other Raid Exotics that came before, where you have a chance to get the weapon on the very first clear, or even hundredth.
One thing that is different on Touch of Malice, is the additional "Charged with Blight" perk. It states the following:
The intrinsic perk, Touch of Malice, states the following:
Judging by the aforementioned stats and descriptions of perks, you might have probably guessed that the reason behind the two perks is to function separately in both PvP and PvE. The following's how the intrinsic perk actually works in Destiny 2:
You get a full auto Scout Rifle dealing double the amount of its base damage by drawing power from
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