Regardless of how well you've been doing thus far in Escape Academy, Quanty, the school's trusty AI, has determined that you're a cheater. Don't let the fact that you're reading a walkthrough for the following level mar this occasion with too much irony.
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Regardless, you're thrust into a test designed by Quanty himself. Fail, and you'll face expulsion. Pass, and you'll be allowed to stay on at the academy. There are a fair few steps to solving this level's devious puzzles, so we'll help you out - you should be able to get through this level easily within the 25-minute time limit.
The first thing you'll need to do is restore power - Quanty has maliciously plunged the room into darkness to impede you. Luckily there's a generator that you'll find up against the wall to the right of Quanty's wall of screens. It's attached to a hamster wheel, but it's not a hamster we'll be catching to power up this room.
Instead, you'll find Turmeric the rat in the break room behind your starting location. She comes out of her hidey-hole to munch on a slice of floor pizza, but will scamper off if you get too close. Examine the wall on the other side of the room to see that Turmeric really likes doughnuts. As luck would have it, there's one in the vending machine.
These things are never as simple as they should be. Taking one look at the vending machine reveals that you do not know the code to acquire a donut, and there doesn't seem to be an easy way to work it out. Luckily, a poster in the other room provides a hint as to this puzzle's solution - it's alphanumeric sudoku.
Sudoku Rules: Simply put, each horizontal line, vertical line, and four-space corner of the 'box' (read: vending machine
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