Much like some of the game's earlier chapters, Chapter 7 of Stray is a fairly linear affair, making navigation a lot more straightforward than it was in Chapter 6. Unfortunately, this simplicity does come at a rather high cost, with the Dead End chapter providing plenty of Zurks for players to worry about.
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The good news is that players will finally get their hands on a weapon with which to combat the threat of these killer critters as they make their way through Chapter 7. They'll also be able to find a few more of B-12's memories, as well as another scratch spot to count towards Stray's «Territory» trophy.
When the chapter first begins, players will need to follow Seamus and the tracker over to a locked gate. Sadly, the once-determined robot is afraid to accompany the player beyond this point, though does hand over the Outsider Badge so that Doc will know that the player is a friend. Upon passing through the gate, players can trigger one of B-12's memories by taking a left and examining the metal gate, after which they should head down the slope with the no entry signs at the top.
Doing so will trigger the first of several Zurk pursuits in Chapter 7, though by zigzagging a little and jumping over gaps whenever possible, players should have no trouble getting through it unscathed. That said, they should be sure to head through the tunnel in the center when faced with two sets of steps on the left and right, as taking either set of stairs will lead to a dead end and increase the chances of being caught.
Following the first pursuit section, players will need to do a bit of platforming in order to progress. There's nothing too complicated here, although players will need to jump on one of the yellow
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