While Formula 1 manages to hoover up almost all of the racing news headlines, it’s far from the only motorsporting peak for drivers to climb. Each one puts differing skills to the test, from the fearless adaptability needed for WRC, to the perfected turns and slipstreaming of NASCAR and IndyCar oval racing. Then there’s the endurance racing of WEC and IMSA, with the jewels in the crown of the 24 hours of Le Mans, 24 Hours of Daytona and 12 Hours of Sebring, each contested by multi-class fields of racing cars, with multiple drivers per car, and a gruelling test of stamina, skill and split-second judgement.
With Endurance Motorsport Series, KT Racing is seeking to capture the essence of these cars, with Hypercars, LMP2 and GT from a bunch of major manufacturers, the challenge of driving them for long periods of time through changeable conditions, but also of the race management that takes place on the pit wall.
Endurance Motorsport Series is a fairly unique game, in that respect, making it a distinctive alternative to Le Mans Ultimate (which is currently in Early Access), sim racing in rFactor 2, or jumping into long format races in Forza Motorsport, Gran Turismo 7, Project Cars 2, and all the other racing games in history that have features Circuit de la Sarthe and other icons of this form of racing.
We got to go hands-on with a team running a pair of Porsche cars, with a shortened race at Fuji Speedway accelerating things like tyre wear, fuel usage and weather transitions to provide an indicative experience. Built using KT’s in-house KT Engine, it looks fantastic as you race in the shadow of Mt. Fuji, and as an ominous bank of rain rolls in to upend your race. Unfortunately, you’ll just have to trust me on this, as Nacon is yet to release any screenshots from this first-playable build of the game.
Driving both the Porsche 963 LMDh and a Porsche 911 GT3 R (992), and using Nacon’s upcoming RevoSim racing wheel, the base experience was definitely more on the accessible
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