At Gamescom 2024, I caught up with Rich Lambert, Game Director for Elder Scrolls Online at ZeniMax. This wasn't the first time I interviewed Rich - I met him in person at E3 2019, and then we had a number of remote interviews over the past five years or so. This year, though, is special for the MMORPG, which has turned 10. ZeniMax is doing several celebrations with the community throughout the whole year, with the excuse that the console version launched around a year after the PC version.
With the release of Gold Road, the yearly expansion (or Chapter, as they like to call them) firmly behind us, we looked to its making and then moved to the future, answering quite a few long-standing community questions on highly requested features.
You announced some new events as part of the 10-year celebration, right? In Milan and elsewhere.
Yeah, Milan, San Diego, and then I don't know if it's 100% announced yet, but we'll go to PAX Australia as well.
Cool. Overall, how is the ten-year anniversary of Elder Scrolls Online going for you so far?
It's been amazing. The players and the community that has gone to these events are just really enjoying themselves. They get to see us, but they go to see their friends. In Amsterdam, we had a group that has been doing podcasts together for almost 10 years, and they've never actually met in person. One lives in Turkey, the other guy lives in the United States, and the first time they met each other face-to-face was at our Amsterdam event, which is cool. That just kind of echoes all the way across things. Also, putting the event together was really cool because we had to look at stuff we hadn't looked at in years—literally years—and so it's just been really cool.
I imagine this is also kind of a unique opportunity to get more feedback on the game live from the fans.
Yes, one hundred percent. We sit down; we talk with them. Actually, at the
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