Cyberpunk 2077 is an incredibly flawed game. I still enjoyed it immensely despite all its obvious shortcomings, but it was plagued by so many developmental issues, bugs, and other problems that labelling it as a great experience feels like a downright falsehood.
Maybe the next-gen version will claw back some goodwill, although I’ve written before about how it’s far too late for such a comeback, yet I’d be lying if I wasn’t eager to revisit Night City on console once things have been ironed out. There’s just something about its world, a potential that lingers and deserves to be unearthed now all the hype has finally subsided.
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Putting aside its cowardly expression of cyberpunk ideals and an open world that eventually falls away into little more than a collection of striking visual pastiches and you’re left with an experience that still has a lot to offer. I’m mainly talking about the character of V and how the player is able to express themselves in terms of dialogue. Customisation of your body and outfit still feels half-arsed, but I’ve not played a game that offers as much flexibility in terms of speech as Cyberpunk 2077. Compared to its contemporaries, it feels ahead of the curve.
Say what you will about the quality of the writing, which often feels like it’s working against the very genre it occupies, but ever since the first hands-off demo I’ve consistently been impressed by how Cyberpunk 2077 depicts interactions between characters. It always feels natural, like a real conversation unfolding in a distinctly unreal world where you can respond in a way that feels designed to listen, interrupt, or make yourself heard. Not once did it feel stilted, which is an
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