Cyberpunk 2077 treated fans, what few still remain, to an hour-long showcase today to detail the new updates. I understand the personal touch from a company once heralded as the people's champion before the Cyberpunk launch ripped that reputation to shreds, but it really could have been a three-minute trailer. We learned a lot of things about Cyberpunk 2077's latest update, but mostly we learned the more things change, the more they stay the same.
The stream made the odd choice to open with a drawn out playthrough of An Inconvenient Killer, one of the less popular quests, before launching into some minor updates to driving and the perk tree, as well as the introduction of raytracing. These are fine updates, but they're not the type of things anyone will get excited by. I've put around 130 hours into Cyberpunk, and I had to explain to people who had played the game why the removal of the underwater perk and the fix to the throwing knife bug were a big deal. I could explain it, but the truth is they aren't, not really. They're fixes, but the water perk update removes a useless thing no one used anyway, and the knife throwing update repairs a broken thing that, again, was used sparingly.
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I lost my best knife to the original system of just chucking your stored knife away during the throwing knife attack, so I've felt your pain. I just... don't care enough. A next-gen update cannot fix Cyberpunk 2077. Even if it went on Game Pass that would not be enough. These are all small tweaks that improve the game, but not in any meaningful way.
Following that, we saw a lot of gameplay supposed to illustrate the improvements that had been made but instead
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