After more than two years since the base game was released, arrives as a truly massive expansion, though it may come as a surprise that the DLC's map design is something of a departure from that of the Lands Between. was highly anticipated in part because it's FromSoftware's first full-fledged open world, contrasting with the often labyrinthine design of its previous RPGs. The Legacy Dungeons have a hint of ' level design in them, but 's Land of Shadow feels like a true successor to the layered world of Lordran.
sees the Tarnished following in the footsteps of Kindly Miquella, child to Queen Marika, sibling to infamously difficult bossMalenia, Blade of Miquella, and one of the base game's more curious figures. Miquella has left the Lands Between for the Land of Shadow with an unknown task at hand, and the Tarnished starts by interacting with Miquella's cocoon at the back of Mohg's boss room in Mohgwyn Palace. The Tarnished emerges much like they did in the Lands Between, with practically the entirety of the Land of Shadow open to them.
In terms of square footage, 's map appears significantly smaller than 's, but the bird's-eye view allowed by the in-game map is deceiving. 's map size is roughly equivalent to two regions from the base game, like Limgrave (including the Weeping Peninsula) and Altus Plateau, for instance, stacked on top of one another. The scale can be conceptualized through the map's zoom functionality: the second image in the gallery above is a composite of two screenshots (images three and four) from the furthest possible zoom; it is impossible to see 's full map all at once. 's map, in comparison, can be viewed in full (image one).
In the first image above, all map fragments have been found, but the map is still missing numerous Sites of Grace, dungeons, and other points of interest not yet discovered.
It only takes a few minutes of exploring the Land of Shadow to realize it isn't quite as sprawling as the Lands Between. The first area,
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