Now that most players have completed Elden Ring on their own terms and at their own speeds, the topic of conversation has moved toward how quickly they can maneuver within the Lands Between and how many secrets are still hidden almost two months after launch. FromSoftware's community, for example, is now full of shared experiences and anecdotal tactics.
In particular, Elden Ring's controversial speedruns have shown how many sequence-breaks and unintended tricks there are to be found. Like Dark Souls and other FromSoftware titles before it, Elden Ring contains obscure endings apart from the standard conclusion, with conditions players need to meet that are not made explicit. Perhaps the most unintuitive to seek out is the path of the Lord of Frenzied Flame, which tasks players to descend multiple labyrinth networks and perilous pitfalls in order to reach the Three Fingers.
Elden Ring 'Let Me Solo Her' Player Has Killed Malenia Over 400 Times
Redditor u/xenon--_ affords stumped players an easier strategy for their descent to the Three Fingers. In one of the lowest sections of Elden Ring's Subterranean Shunning-Grounds, beneath Leyndell, Royal Capital, players will come across a tall and precarious atrium that they must descend in a particular manner. However, this player instead shows how a critical riposte animation can be used on an initially nonantagonistic enemy in the environment to fall the entire length of the atrium without taking damage, and also send them through the breakaway floor in the process.
In an ordinary playthrough of Elden Ring without any hints or tips, players would normally approach this area with awkward platforming as players drop to tombstones that jut out flatly from each wall. If players were to
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