The RuneScape devs have been toying with the idea of easy and hard servers. A great concept because difficulty in MMOs is such a difficult problem to solve. You can’t change it on the fly because you’re inhabiting a wider world separate from yourself, and upping difficulty across the board can alienate new players. That’s where easy and hard servers come in—they can offer more options for casuals and veterans alike. I’m not a big RuneScape player, but hearing this back and forth makes me jealous because I’ve been playing The Elder Scrolls Online since 2014 and it’s gotten far too easy.
Not to big up my own skill here—I’m a pretty bog-standard MMO player with healer and tank toons that I’ve built off the back of guides—but compared to 2014, ESO has become a cakewalk. The main quest content has always been that way, but public dungeons, which are designed for smaller groups, used to be impossible for me to solo. Now I can waltz in at a low level and get through them easily. The same goes for world bosses and Craglorn delves, all things that are designed for bigger groups. There’s no real pushback from enemies in the main zones or even the DLC.
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Expansions are a double-edged sword. Zenimax intends for them to be the new beginning, letting fresh faces jump in and start with the added content. You don’t have to play ten years of the game to catch up. That means the new zones are as easy as everything else from the past decade, so there are no heightened stakes or challenge. The only time Zenimax broke the mould was with Craglorn, a PvE zone specifically designed for groups, meaning that delves, dungeons, world events, and quests are much harder. It pushes you to
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