During EA's most recent earnings call, CEO Andrew Wilson discussed their gaming portfolio of both single-player titles and their live-service games. During the call, Andrew Wilson was asked how single-player games fit into the portfolio, and the CEO insisted that single-player games are very important to the company overall.
He made it well-known that they aren’t going to stop making live-service games and seemed to be very keen on making single-player titles, such as the upcoming Star Wars Jedi: Survivor.
When it comes to the company's portfolio, the CEO stated they consider two very important things: building online communities and telling stories. Andrew Wilson discussed these, asking the people on the call how they could bring these two ideologies together.
Andrew Wilson asked how they build worlds, tell stories, and develop their online communities. He would then remark that they are growing their network and the amount of time gamers spend in their games.
Though the vast majority of their business involves its live-service games, they do consider telling stories and building worlds to be incredibly important, specifically when it comes to single-player games.
The company's CEO would then explain how they make some of these important decisions when developing new games. The company highlighted how they look at their community, how they spend their time, and then act accordingly:
It’s worth noting that this discussion on single-player games comes after the company's Twitter handle made a joke about single-player games that received enormous backlash from the internet.
Though the CEO insisted that single-player games are very important to the company, Chief Financial Officer Chris Suh made it known that live-service games
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