Electronic Arts has said that single-player games are “a really, really important part” of its overall product mix.
After appearing to actively shift away from making single-player games during the 2010s, the company has seemingly warmed to them again following the success of Star Wars Jedi: Fallen Order.
Single-player games in development at EA include Star Wars Jedi: Survivor, Dragon Age: Dreadwolf and a Dead Space remake.
During its first quarter earnings call on Tuesday, EA was asked how single-player games currently fit into the company’s portfolio.
“Our players, on balance, they have these core motivations—inspiration, escape, social connection, competition, self-improvement, creation—these things that bring us together as players of games,” said EA CEO Andrew Wilson.
“And the creation of worlds, the building of characters, and the telling of stories is really important in the fulfilment of some of those motivations.
“When we think about our portfolio and we think about building it out, we really think about it on two key vectors. One, how can we tell incredible stories? And two, how can we build tremendous online communities? And then how do we bring those two things together?
“So, when you look at our portfolio, what you should be looking for is, how are we doing that? How are we building these worlds and telling these stories? How are we developing global online communities? And how are we bringing those two things together for the fulfilment of motivations?”
Wilson continued: “And what we see when we get that is, one, we grow our network, and two, we grow the amount of time that players in our network spend in and around our games.
“And as we think about single-player games, we think it’s a really, really important part
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