People who know me know I'm a bit of a Three Kingdoms and Dynasty Warriors nerd. Having played every Dynasty Warriors game except the first 1v1 fighting game, add to this the Three Kingdoms novels, the historical texts, playing the other games, and watching series and films. Three Kingdoms, to me, is like other people's Rome. It's that era I'm just very interested in. Also, I like Rome, too. Anyway, Dynasty Warriors: Origins.
I recently got to go hands-on with Dynasty Warriors: Origins in Paris, invited by Koei Tecmo. I was excited and concerned because Dynasty Warriors 9 wasn't good. The enjoyment of the series was always the uniqueness of the characters and their weapons: the camp nature of Zhang He and his Vega claws, Xiahou Dun and him being the coolest kid in the playground with his eye patch, or Guan Yu being the literal god of war with his ultra-long halberd, all on top of the 1 vs 1000 combat, which also moved too far into making even the regular soldiers feel like mere confetti.
9 demolished this by removing the uniqueness of its characters; it says there are over 90 characters, but with weapons and attacks shared between most of them, the uniqueness was lost, and even the combat felt boring. Dynasty Warriors: Origins wants to go back to basics, refresh the series in almost every way, and bring new people into the story, which was the Three Kingdoms period following the fall of the Han Dynasty.
Or, more accurately, Dynasty Warriors: Origins tells the story of the origins of the three kingdoms. What will likely be one of the few decisions fans question is the ending of the game at Chi Bi. Those who know the history know that Chibi was the battle that stopped the early expansion of Cao Cao, leading to the formation of the three kingdoms of Shu, Wei and Wu. With the compressed timeline of 183 AD (Yellow Turban Rebellion) to 208 AD, Omega Force intends this to be a more in-depth look at China
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