As part of The Game Awards lineup of announcements, the founder of Hazelight, Josef Fares, took to the stage to announce the studio's next upcoming co-op adventure, . In partnership with EA Originals, this will be the third major co-op game Hazelight has delivered to its players.
is a split-screen co-op that follows the story of Mio and Zoe, two aspiring writers, who end up trapped in simulations of their fictional worlds together by mistake. To escape, players must work together to solve puzzles while jumping back and forth between unique and distinct fantasy and sci-fi worlds.
Starting with, Hazelight ventured into creating a truly unique co-op experience beyond just typical multiplayer, which the studio then expanded upon with its next game. After, Hazelight released , a heartfelt story that follows two divorcing parents who have been turned into toys and must find their way back to normalcy together. Beyond just being a tear-jerker, displays what it meant to cooperate and work together to achieve a common goal.
An It Takes Two movie cannot imitate what makes the game special. Its distinct co-op gameplay clashes with the move to a purely visual experience.
Players are forced to work together in a split-screen style format while utilizing unique abilities and solving puzzles, which appears to be the returning gameplay style of based on everything known so far. Beyond just requiring players to play with friends, however, Hazelight has emphasized everything a co-op game should be.
When you think of co-op games, you might think of something similar to the play style of, where players can play as Mario and Luigi to complete levels together. While this is technically a co-op experience, neither player needs the other, and it's more like two players just playing on the same screen rather than two players working together. There is no co-operation needed to reach the end, and the same can be said for most online games, to an extent.
Hazelight's co-op only adventure game
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