Dying Light 2 is best known for close-range melee combat and acrobatic parkour from a first-person perspective. While the former tasks players with standing their ground and the latter involves moving about Dying Light 2's world, these two gameplay elements draw from a single resource: the stamina meter. This system isn't all that different from its predecessor, but the sequel finds more ways to incorporate combat and parkour moves that chain into each other, feeling more fluid.
This stamina meter dictates the number and frequency of moves that a player can perform. Players start Dying Light 2 with a relatively small stamina meter, but can increase their maximum stamina by acquiring valuable upgrade materials called Inhibitors. Through stamina is an integral part of combat, it is with the game's parkour traversal system that the stamina meter truly shines.
What To Expect From Dying Light 2 In The Rest of 2022
Unlike most conventional games, Dying Light 2 doesn't start players with a sprint button. In order to gain speed, players must run, jump, climb, and perform different parkour moves. Once they have a rhythm going, they can run faster, jump farther, and keep their momentum going for longer. The beauty of the parkour system is that standard running doesn't consume stamina at all, which leaves the player at liberty to pull off Dying Light 2's fancier, more complex moves.
Parkour abilities like climbing up walls, wall running, and dashing all consume stamina. The stamina cost is negligible when performing these moves one at a time, but Dying Light 2 has a way of getting players into a groove that makes them want to chain multiple moves in a row. Players have to spend stamina to gain speed, and the faster they go, the more
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