Techland's Dying Light 2 releases tomorrow, though some early copies have already found their way into the wild, and something of a theme among those with early access (including reviewers) is that this is a buggy game. When the game snuck out, developer Techland asked players not to judge the game until it had received a day one patch.
«We kindly ask you to wait until Feb 4th as by that time you’ll also get access to all improvements and fixes we've implemented within last weeks and will introduce with the day 1 patch. That’s the way to experience Dying Light 2 the way it’s meant to be played.»
Techland has now expanded somewhat on the contents of this patch, which adds «over a thousand fixes and improvements on all the platforms [...] and of course, we are continuing our efforts to improve the PC version in real-time.»
Most notably there's a fix for a very hairy bug that could block your story progression at a certain point if you chose the 'wrong' dialogue option. There are a bunch of incidents that were causing the game to crash which have been fixed, a problem with the difficulty level not adjusting as it should, and rather amusingly a fix «for AI sometimes freezing/becoming immortal when the owner changes during death.»
The general theme of all the fixes is stability, and it's hard to shake the sense that this is a game coming in hot. Dying Light 2's scale makes it an absolutely enormous endeavour, of course, and as Techland regularly emphasises has been worked on by over 1500 people during the course of its development. Bugs are not just to be expected but inevitable.
At the same time some players are wondering, and rightly so, about the distinction between retail copies and the game that was reviewed by
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