Dying Light 2 is built on its foundation of parkour tricks and maneuvers that will have Aiden scaling skyscrapers in ways series fans have never seen before. But sometimes, you may want to skip all that in favor of fast travel. Open-world games like this can have such massive maps that even the fun of traversal can feel secondary to getting from mission to mission at times. Fast travel arrives later than you may anticipate in Dying Light 2, so here's when you can expect to start using it, as well as how to solve the platforming puzzles related to using it.
Maybe the next windmill, side quest, or Inhibitor would just be better off completed in a hurry, rather than you needing to stylishly shimmy over to it on the other side of Villedor. In those cases, you'll want to fast-travel to a Metro Station, as indicated on your map with a train symbol. The game is split into two massive maps, Old Villedor and Central Loop, and though you'll see Metro Stations around Old Villedor in the early hours, you can't use them until much late, once you get to Central Loop.
In a typical playthrough, you'll get to Central Loop about 10 hours into the game, though you could get there sooner if you stay on the critical path. Shortly after you arrive, you'll be given a mission to clear out the Metro Station near the Fish Eye--a public gathering space for Villedorians. This mission acts as the introduction to unlocking fast travel points.
In Dying Light 2, you can't just discover a Metro Station to make it a fast-travel point, you'll need to solve its dangerous puzzle before you can use it. Thankfully, each Metro Station follows a similar structure, so we'll use one example below to help you understand how they work.
First, descend into the
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