An impressive Dungeons & Dragons release, Mordenkainen Presents: Monsters of the Multiverse features 33 playable races, more than any other single fifth edition book. While these races had each seen print in some capacity in previous D&D books, 28 of the 33 races have been updated, receiving either a buff or a nerf.
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While many of these changes are either beneficial or subtle, no race has received as much of a complete overhaul as the Kobold. Throughout the lifespan of D&D's fifth edition, there hasn't been a fundamental overhaul of a playable option as the Monsters of the Multiverse Kobold update. That's why this guide is going to examine the changes to the Kobold race and what they mean for Dungeons & Dragons.
Appearing as a playable race in Volo's Guide to Monsters, Kobolds were a race that offered several powerful abilities at the cost of some blatant drawbacks. Kobolds had access to one of the strongest racial features in the game in the form of Pack Tactics, an ability that allowed them to make their attack roll at an advantage when an ally was within five feet of the target. However, while this ability was stellar, its other key beneficial ability was self-deprecating, literally being called "Grovel, Cower, and Beg,". This ability allowed a Kobold to spend an action to provide their allies with an advantage on attack rolls against creatures within ten feet of the Kobold.
To balance the above-average combo of these abilities, in addition to Sunlight Sensitivity, the Kobold had a drawback in the form of a -2 to its Strength ability score. However, in 2020, alongside the Orc race's negative modifier in intelligence, the Kobold's -2 in Strength was
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