Spells and attacks in Dungeons & Dragons can do a lot more than simply subtract a creature's hit points. Depending on the effects, they can inflict a number of conditions upon their target, giving them an advantage against their opponent.
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Some have their benefits, and players may choose to inflict them on themselves (such as Invisibility). Most, however, are detrimental. Players may strategically use them to gain the upper hand against their foes, or may find themselves debilitated by one of these conditions themselves. Either way, it's essential for players to know the effects and intricacies of each condition in D&D.
This condition is somewhat unique, as it rarely occurs on its own. Instead, a creature is usually Incapacitated as the result of another of the conditions on this list. Thus, it is listed here first, as it appears among the effects listed in several of the descriptions below.
When Incapacitated, a creature is incapable of taking actions or reactions. This means that their turn in combat is usually skipped. Creative players may use their turn to describe their character's appearance or mental state, but until the Incapacitated condition ends, they cannot attack, cast spells, make skill checks, or anything else that requires an action.
This condition is basically exactly what it sounds like: a Blinded creature cannot see. This can be the result of spells like Blindness or Contagion, or an attack that successfully targets the creature's eyes. When affected by this condition, the creature will automatically fail any ability check that requires sight, severely limiting their options in any given situation.
Because the Blinded creature cannot see its
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