One of the problems every D&D game faces is where to call home. Having a home, secret lair, or fabulous castle ties the party to a single location, limiting the kinds of adventures that party can have. You could go down the route of nomadic adventurers, but that inevitably results in the party becoming the stereotypical band of murder hobos.
What if there was a middle ground, a means of amassing the sort of material wealth that can only come with real estate while simultaneously having the freedom to go almost anywhere? Then you might want to pick up the latest D&D Fifth Edition adventure module, Journeys Through The Radiant Citadel.
Related: Magic: The Gathering's 2022 Starter Decks Are Way Better Than They Have Any Right To Be
"The Radiant Citadel is a city that serves as a bastion of hope for the weary and the displaced," reads the module’s description on D&D Beyond. "Adventurers journey here to rest between quests and to learn from peoples that have moved here from across the multiverse."
What makes The Radiant Citadel so great is that it’s not actually on the Material Plane. Floating in the Ethereal Plane, The Radiant Citadel is connected to the Material Plane through the Concord Jewels, massive floating gemstones that provide magical transportation for the denizens of the Radiant Citadel to the rest of the multiverse. This not only gives parties access to a home that’s everywhere at once, it’s also access to a thriving metropolis that has everything an aspiring adventurer could ever ask for.
In addition to providing a home away from it all, Journeys Through The Radiant Citadel provides 13 new standalone adventures spanning levels one through 14, as well as 11 new monsters. Best of all, you can have the new
Read more on thegamer.com