Dungeons & Dragons is among the most popular and iconic tabletop RPGs around, blending character-driven roleplaying, combat, puzzle-solving, and exploration. Due to the significant freedom that games like D&D allow, they are filled to the brim with rules for any occasion that players may encounter.
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While the fundamental rules of the game are rather digestible and easy to follow, there are many niche corner-case rules that even veterans of the game may potentially forget. One such rule is the concept of Free Object Interaction. As this mechanic can be incredibly helpful in the heat of battle, we're going to explain everything you need to know about Free Object Interaction.
When taking a turn in D&D, all creatures (be they player- or DM-controlled) have access to the same number of actions that they can perform. Namely, all creatures have access to one action, one bonus action, and one reaction that they can make before the beginning of their next turn. However, in addition to these fundamental types of actions, all creatures are also allotted a Free Object Interaction on each of their turns.
As the name would imply, a Free Object Interaction is when a creature interacts with an object without this interaction consuming any of their actions. A free object interaction can be anything from brandishing a sword or opening a closed door. This means that a character can draw a new weapon in the midst of battle without consuming their action. It's important to know that not all objects can be interacted with through Free Object Interaction, as the vast majority require an Action to be used effectively.
Like actions, bonus actions, and
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