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Dungeons & Dragons: Free Object Interaction Explained

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Action Final Fantasy XVI producer explains why the combat system moved away from turn based
The Final Fantasy XVI combat system is surely going to be polarizing when it arrives, even if it nails the action blueprint it’s trying to accomplish. Producer Naoki “Yoshi P” Yoshida knows this, and recently spoke to Famitsu (as translated by VGC) on the matter; where he had some interesting insight into why the series will continue down an action-oriented path.
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