Advanced Dungeons & Dragons: Iron & Blood: Warriors of Ravenloft came to me as a request from the fabulous Akeashar. I had never heard of it, but my local game shop had a copy in stock. As I browsed the rack of PS1 games, I couldn’t remember the name. I just knew it was ridiculous, and sure enough, I found it based on that fact alone.
I don’t know. Initially, I thought it might not be that bad. There’s a cheesy ‘90s CGI cutscene that seems to go on forever and doesn’t make much sense unless you read the story in the instruction manual, but the presentation seems like whoever made the UI maybe sort of cared. One of the characters is a werewolf, so that’s always a plus for me.
Then I got into the game and a woman with no pants on shook her butt at me, knocked me to the ground, and stabbed my character in the dick.
Despite spending so much time playing bad games to the point where it might go past the limits of “hobby” and land in “passion” territory, I’m still sometimes surprised. It’s the same as a good game — you never know what bizarre concoction of mechanics is going to impress you. In order to tell you about some of my favorite games, I usually have to open with an apology. Sometimes, genius hides in the most improbable places. Except, we’re talking about kusoge, so reverse-genius. Or perhaps just a different kind of genius. Something wrought by a mind that can conceive wretchedness on a level beyond us.
Iron & Blood: Warriors of Ravenloft has that stunning level of badness. As its full name suggests, it’s supposedly a Dungeons & Dragons game. Except it’s a fighting game, which could be cool. Then you read the controls, and things get a little dicey.
Each face button is a different attack, paired with high or low, so
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