When creating a Dungeons & Dragons character, players have access to a wide range of classes that each have their strengths and abilities, fundamentally shaping how a character plays and fits into a party. When it comes to classes that can serve as a party's designated spellcaster, Sorcerers are an impressive option and are one of the premier arcane magic-wielders of D&D's fifth edition.
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While one of the Sorcerer class's most iconic and well-known features is Metamagic, another of the Sorcerer's most integral features is Font of Magic. As this feature can offer incredible value whilst being potentially easy for newcomers to the Sorcerer class to overlook, we're going to explore everything you need to know about Font of Magic in D&D's fifth edition!
Though each spellcasting class in Dungeons & Dragons has access to a finite number of spell slots, Font of Magic is a feature of the Sorcerer class that allows it to utilize these slots in different ways, potentially even creating additional spell slots to use throughout a day.
First and foremost, upon reaching level two, all Sorcerers gain the Font of Magic feature and two Sorcery Points. While the number of sorcery points a Sorcerer has access to at first may seem small, every time that a Sorcerer levels up, they gain access to an additional Sorcery Point. This means that by the time a Sorcerer is level twenty, they will have a staggering twenty Sorcery Points to utilize each day.
While most players associate Sorcery Points with Metamagic options, something that was further cemented with the addition of the Metamagic Adept feat, the Flexible Casting feature provides Sorcerers with a stellar alternative use for their points.
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