How do you answer the Sphinx's riddles in Dragon's Dogma 2? A side quest called A Game of Wits will see you face off against a legendary creature known as the Sphinx in, well, a game of wits. She'll task you with answering a number of riddles, most of which require thinking outside of the box. Answering these riddles correctly will net you a bunch of rare items as rewards.
In this Dragon's Dogma 2 guide, we're going to detail all of the Sphinx's riddles, where you need to go and what you need to do in order to actually answer them, and the rewards that you get for completing them.
On this page: Dragon's Dogma 2: All Sphinx Riddle Answers, Locations, and Rewards
Before we begin, you'll need to find the Sphinx herself. Fortunately, she can always be found in a single location — the Mountain Shrine, in Vermund.
Actually getting to the Mountain Shrine isn't easy, however. There are two ways you can reach it: either by traversing the Misty Marshes from the east, or by going through the Ancient Battleground to the south.
The Misty Marshes route is probably the most straightforward, but the marshes themselves are shrouded on your map. Once you're inside of them, just keep heading west — there's a path with torches that takes you this way — and you'll eventually reach the ruins of a small village. At the back of the village is a series of rocky cliffs that you can climb. Get up there, and you'll be out of the swamps and on the mountain path towards the Mountain Shrine.
Note that when taking this route, you'll need to contend with creatures that only appear at night, like ghosts, skeletons, and zombies. This is because daylight can't penetrate the Misty Marshes. On the path to the shrine, you'll need to be aware of harpies and some rock-skinned saurians. There is a campsite just outside of the Sphinx's Mountain Shrine.
The Ancient Battleground route is a little trickier to navigate. You'll need to take the roads north of the Border Rest Checkpoint town, and just keep going
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