Today, Bandai Namco announced that its latest game, Dragon Ball: Sparking! ZERO, has already sold three million units in the span of just twenty-four hours across PC, PlayStation 5, and Xbox Series S and X. On Steam, the game has peaked at 122.5K concurrent users, which isn't bad at all for a fighting game.
In a hands-on preview, Kai Tatsumoto wrote about Dragon Ball: Sparking! ZERO:
No matter who you pick to back in Sparking! ZERO, they'll have a few tricks up their sleeve when it comes to melee combat. There's a lot going on at once onscreen and that's not including the various explosions and ki blasts being flung around. Players will have to manage not only their HP and Ki Gauges but also a separate skill and transformation system that will lead to the more flashy and devastating mechanics. The Ki Gauge remains the single most important tool in a Saiyan's belt. Without it, you're stuck standing around or throwing weak punches, but with it, you can launch Ki blasts from halfway across the map, evasive and speedy movements, and, of course, the signature superattacks for each character.
While my time with the folks at Bandai Namco and their preview event was brief, I walked away feeling quite confident that this new development team understands what made Budokai Tenkaichi 3 such a dorm room staple growing up. Akira Toriyama's legacy will live on in this storied fighting game franchise in the most appropriate way possible: another World Martial Arts Tournament.
PC players can already download a mod that removes the 60 frames per second cap. Moreover, according to datamined information, some of the characters missing from Dragon Ball: Sparking! ZERO, like Great Saiyaman 2, Kibito Kai, Super 17, and the Shadow Dragons, could be added soon to the game via DLC.