Last week, Bethesda released a remastered edition of Doom and Doom II on Steam, with lots of extra episodes and improvements. One of these new features is a built-in browser for mods, and support for many existing mods that previously required a different version of the game. Basically, lots of good fan-made mods are now playable on the Steam version of ye olde Doom. That's neat! Ah, but there is some demon excrement on the health pack, so to speak. The mod browser lacks moderation and lets people upload the work of others with their own name pinned as the author. That's prompted one level designer to call it "a massive breach of trust and violation of norms the Doom community has done its best to hold to for those 30 years."
"This is a massive breach of trust and a shitty thing for [id Software and Zenimax] to do to a community that created the phenomenon they are now monetising," said game designer Jean-Paul LeBreton in a post on cohost. LeBreton is known for his work on the BioShock series as a level designer, plus his more recent work on Psychonauts 2. But he's also a regular creator of Doom mods. He explains the problem with the recent Doom remaster in that post, but let me break it down.
Essentially, there are two avenues to install and play a mod within the new Doom remasters. Firstly, clicking on "Featured mods" will bring you to a curated list of mods that are officially endorsed and correctly credited. Things like Sigil 2 by Romero Games, or Harmony by Thomas van der Velden. The second avenue for finding mods is found by clicking "Browse". And it's here where we find the "giant chum-bucket of random shit people have uploaded", says LeBreton. At the time of writing there are over 700 mods available here, browsable with some very basic filters. An upload button also appears in the menu. The issue is that there seems to be very little moderation going on at all.
"[You] can pretty much just... upload whatever files you feel like with it?" says LeBreton. "And
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