Welcome back to another Director’s Take. Back in July, we opened the conversation around 6v6 and 5v5, and now we’d like to continue that conversation as well as share a few updates coming in Season 13 and Season 14.
Previously, we talked about the different format changes throughout Overwatch’s history, why we switched to 5v5, and where we plan to go from here. Included in those next steps, we said we're looking at running a series of tests to try out different core team composition formats in Overwatch 2.
These format tests are all about understanding if we can make the core game even stronger. Every day, millions of players jump into the core 5v5 format and the last thing we want is to negatively impact that experience. The exciting thing about these tests is the potential to introduce something that could appeal to another group of players, ones that might have felt uncertain about the move to 5v5 when Overwatch 2 launched
If you didn’t read the previous 6v6 Director’s Take blog, check it out, because now we’re going to dive into plans for the 6v6 and format tests mentioned there.
The team has been exploring our vision and development for these tests, and we’re happy to announce we will be running two different 6v6 tests in Season 14.
The first, launching a week into the season, will look a little different than the standard 2-2-2 role-queued from Overwatch. Part of this series of tests is to not only judge our player’s appetite for larger team sizes, but for us to explore different ways that we might implement a change without running into the same problems we had previously. With that in mind, our first test will be a variation of Open Queue, which we’re internally referring to as “Min 1, Max 3”: each team of 6 must have at least 1 of each role, and no more than 3.
There are a few different combinations here that you will be able to try, but this opens up many different team compositions that we haven’t seen before in Overwatch 2. You will be able to switch roles on
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