We review Dice Manor, a dice rolling board game published by Arcane Wonders. In Dice Manor, players are competing to earn the most prestige points by building their manor over the course of the game.
I love me some building games, be it a city building game (hello Foundations of Rome), a theme park (The Grand Carnival), or even some dexterity ones (Rhino Hero!). When Dice Manor dropped on my doorstep, I was pretty excited to check it out. It’s a game where you are building out a fancy manor house, trying to compete with your fellow players for the most prestige.
Is this another great building game from Arcane Wonders or should we take the wrecking ball to it. Let’s find out.
Dice Manor is played over 4 rounds, with a 5th Grand Opening Tour round at the end.
Each round has four phases:
1. Bid: In turn order, each player rolls their dice, and chooses one set of numbers to allocate to either bidding for a blueprint, advertising, or giving a tour. Whatever number you choose, you must place all you have of that number (although they don’t all have to go to the same space). Then the next player takes their turn. When your turn comes back up, you roll your dice and place again. This is repeated until all players are out of dice.
2. Collect: Evaluate each location and whoever placed the most dice at each spot earns the blueprint or advertising bonus. Players who lost the bid gain a reroll token as compensation.
3. Build: Players add the blueprints they bought to their manor.
4. Reset: Prepare for the next round.
After four rounds of this, there is one more round where players use all their dice to give a tour. Players will earn points at the end of the game for color majorities, manor diversity, leftover inspiration, and
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