Before a month of my life vanished into customising cards and rigging decks in Balatro, my desire to conquer dungeons by fixing gambling tools came from playing Slice & Dice. First released in 2020, it's a gauntlet of fantasy turn-based battles where most attacks, abilities, buffs, debuffs, and items are very cleverly handled by mapping them onto the faces of dice. Oh, you're going to make your dice so much better! Now Slice & Dice has finally arrived on Steam in search of a wider audience, accompanied by an update adding oodles of new heroes, enemies, items, and more. For newcomers, hey, it has a demo.
One run in Slice & Dice is a series of 20 battles against handfuls of increasingly dangerous baddies. It starts simple. You set out with a random party of five basic heroes, your usual warriors and rangers and paladins and wizards and that. Their different abilities are spread across the faces of dice, and each turn you roll your handful to see which of their actions you can use. A very basic example is the Warden, which has two faces giving 2-damage attacks then four faces giving different amounts of protective shields. Enemy attacks work the same way, and they roll at the start of the turn so you can prepare to counter their moves. Each turn you get two rerolls which reroll as many times as you please. So roll your dice, see what you can do, and make your offensive and defensive plays. Then it grows complicated.
Most temporary buffs and debuffs work by affecting dice face too. Perhaps you'll have an ability to reduce the effectiveness of an enemy's dice, or maybe they'll be able to turn one of your faces blank. Your dice are already changing even before you start making permanent changes.
Your party levels up across battles, with each level-up giving you a choice from two random higher-tier classes. These, of course, work by replacing their old dice with the new. Some are functionally the same class with bigger numbers, while other classes are quite different,
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