Diablo IV’s latest season started on the 14th May aiming to redefine the game’s loot system. Called the Season of Loot Reborn, it makes some pretty massive changes to that loot system, and little else. Still, the loot is the heart of a Diablo game so the ability to save legendary affixes to imprint onto other items and upgrade loot by tempering it could be a welcome change, so I decided to once again take on the seemingly infinite forces of hell to get my loot on.
We will get the none-loot based stuff out of the way first, because it is incredibly scarce. This season revolves around the Iron Wolves, members of whom have been disappearing mysteriously. Usually the season’s quest is available immediately upon entering the Endgame, but here you’ll need to find an Iron Wolves medallion that must be dropped from monsters during Helltides. This will trigger the side quest and finally let you go and investigate some missing Iron Wolves. These quests are short, re-use enemies from the Helltide, and are just generally a bit uninspired. That’s all the story you’re getting in this season.
There are a bunch of other changes though. In addition to being available to players in all world tiers now, Helltides themselves have a few more activities to engage in, even if they are pretty same-y all things considered. There’s also a huge Bloodmaiden public boss fight you can trigger and cross your fingers there’s someone to help you out nearby. On top of all this, there’s also a new heat system, where as you kill more enemies in the Helltide, you’ll progress through three tiers of notoriety with the hellspawn, each tier bringing more and tougher enemies, until it reaches maximum and triggers an onslaught and a boss called the Helborne.
This all makes Helltides a little more varied, even if it’s just a variety of slightly different ways to encounter and then slaughter legions of enemies. Thankfully you’ve got a few more tools to help gear yourself for this particular hellish threat. The
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