Blizzard just released its latest Diablo game, Diablo Immortal, and it ended up being one of the most talked-about topics in gaming this month for many reasons — most of which are not positive. This is mainly due to the fact that Diablo Immortal was envisioned as a mobile Diablo experience for everyone to enjoy, including PC users, but it was designed with a gacha-like in-app monetization system. The fact thatDiablo Immortal players can only get a limited amount of free attempts at Legendary 5/5-star gems, which are the best endgame items one can own, is only made worse by how much it can cost to get one by paying real money through microtransactions.
Recently, popularDiablo Immortal streamer Quin69 spent over $25,000 NZD to get a single 5-star gem; something he did to prove just how predatory the game's current monetization system can be. Because the community rapidly learned about these issues, Diablo Immortal ended up becoming the game with the lowest average review score on Metacritic ever, which is telling. The news that Diablo Immortal made $24 million in two weeks for Blizzard may seem like a bad thing when one considers how that money was accumulated, but it could also be a good sign that the community frontloaded its interest, and now that revenue will only drop in time.
Diablo Immortal Twitch Streamer Spends $25K to Get First 5-Star Legendary Gem, Deletes Character
Although $24 million is a huge amount of money that sounds daunting when associated with Diablo Immortal, especially considering how loud the community has been about its dislike of the mobile game's monetization practices, it's worth putting things into perspective. The mobile gaming market, for starters, is used to much higher revenue numbers for
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