Heroes of Sanctuary, Happy New Year! At the end of last year, we gave you a glimpse of exciting new balance changes coming to Diablo II: Resurrected. We’re pleased to announce the upcoming gameplay additions to the PTR (PC-only) which will be implemented starting Tuesday, January 25, PST!
PLEASE NOTE: Character progression on the current PTR will be wiped on Tuesday when we push the Patch 2.4 Balance build onto the test realm.
This will be our community’s first opportunity to experience these changes and share their feedback from their playthroughs. From the very beginning, we’ve acknowledged that our collaboration with our community helps us craft a better game for all. We hope you participate in the PTR and continue to share your feedback. With your help, we can continue the legacy of making Diablo II: Resurrected the ARPG we all cherish.
If you missed that Developer Update Stream, you may watch it below. Our Design Director, Robert Gallerani, and Senior Game Producer, Matthew Cederquist, joined community content creator, MrLlamaSC, to highlight our philosophies and improvements being made to our seven unique classes.
We’re ecstatic to make balance changes that will improve the viability of each class while retaining the class fantasy of our favorite heroes. It has been more than eleven years since we’ve made changes like this to the game! So, when we started making balance adjustments, we wanted to focus on expanding more skill build variety and adding more viable possibilities with playing each class. The game is built around completing the Acts on each difficulty and we wanted our players to be empowered to play their heroes in the ways they preferred. A key opportunity we saw was improving the effectiveness of
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