The dark middle-aged world of Diablo has included many types of magic since its inception. The fire blasts of Sorcerers, healing potions, and portal scrolls have inhabited the game since Diablo first scorched the earth beneath it in 1996. Over the years, Blizzard has added new types of magic and abilities in subsequent games. Runes were one of the first additions to the franchise as early as in the first Diablo expansion pack, Diablo: Hellfire.
The hieroglyphs marked on stone have had a big impact on gameplay throughout the series, although the meaning of those magic words has changed over time and depending on the title. The runes have taken the form of traps, acted as reagents for recipes, and enhanced skills. Throughout the franchise, the visuals and functionality might have changed many times over, but Diablo runes seem to be here to stay.
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The initial launch title, Diablo, didn't include runes in any form. However, Blizzard seemed to quickly conclude that runes would fit the franchise perfectly. The addition in the Hellfire expansion allowed players to loot the stones from chests and monsters, similarly to Elden Ring's runes. Even the NPC located to the east of Tristram, Adria the Witch, began selling them after the expansion. The game allowed players to place the new form of magic in their belts. Unlike later iterations, the first runes couldn't be stored in the inventory.
Using the runes was simple. The player could place them on the ground to damage or curse enemies that walk over them. They could also be used as instant damage if cast under a monster. In Diablo: Hellfire, there were five different runes with distinctly carved hieroglyphs, form factor, and
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