Aside from its over-the-top aesthetic and flashy fast-paced gameplay, Guilty Gear Strive is known for reviving the Guilty Gear franchise for modern console generations. Unlike more fluid fighting games of today’s time, Guilty Gear Strivereturns to doing what made Guilty Gearquite an iconic franchise: give players multiple mechanics that can allow them to manipulate almost any aspect of the game.
Awesome Things You Didn’t Know You Could Do In Guilty Gear Strive
One such iconic Guilty Gear feature comes in the form of the Roman Cancel. A derivative of the traditional “move cancel” that stops an ongoing move from happening, the Roman Cancel in Guilty Gear transforms this into an actual mechanic. When a circle flash appears for a split second, a Roman Cancel can do various things — from extending combos to applying pressure. However, just how exactly does Roman Canceling work for players?
Fans of fighting games might hear of the term “teching” while dishing out combos in most hit franchises, such as Street Fighter or even Tekken. At its core, this simply means “skipping” the ending frames of a particular motion through timed button presses. In the community, this is referred to as “cancelling” a move, and this applies to all situations where a timed press of a button mid-motion “skips” frames entirely in favor of the new motion.
Interestingly, Guilty Gear takes this concept and makes it into a separate mechanic, now known as Roman Cancels. In Guilty Gear speak, a Roman Cancel works as a teching move, albeit formalized.
The Roman Cancel literally cancels the ending motion of an attack in order to perform more moves, be it running away, applying pressure, or dishing out more combos. Colors denote the kind of Roman Cancel that
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