The latest Diablo 4 quarterly update focuses on the dungeons and biomes of Sanctuary, with art director Chris Ryder promising "five distinct regions and hundreds of dungeons" featuring dynamic regions and themes.
Ryder described the "dual pillars" of Diablo 4's aesthetic as "old masters" and "a return to darkness." The former refers to the techniques of painters like Rembrandt and how Blizzard sought to integrate the attention to detail, range of tones, and variety of colors seen in classical works. Today's art blog may not be the best showcase for that last one because most of the featured environments are as brown as the shooters of the 2000s, but varied and lively too.
The "return to darkness" motif will likely ring more bells for longtime Diablo fans. Blizzard wants to recapture the dangerous, dark, medieval Gothic atmosphere of Sanctuary, and it's beefed up its lighting and weather tech, among others, to help flesh it out. Ryder says Diablo 4 is aiming "for believability, not realism" by giving regions and biomes clear, consistent, but fantastical themes, and stresses that "weather and lighting play a more prominent visual role" than in previous games.
This update features environments like the soggy Scosglen Coast, the Orbei Monastery maintained by Zakarum followers in the Dry Steppes, and the frigid militaristic settlement of Kyovoshad, where even high-class districts look like slums. With all these new and improved assets at its disposal, associate art director Brian Fletcher says Diablo 4 will deliver more and more varied dungeons "than ever before."
"In order to support over 150+ dungeons, we’ve had to shift the way we make environment art so that it's flexible enough to be used in multiple locations and not
Read more on gamesradar.com