Diablo IV will have more than 150 dungeons to explore, all brought to life in a visual style that seeks to stay true to what Blizzard has defined as one of the game's core design pillars--«return to darkness.»
New information about Blizzard's heavily-anticipated ARPG comes via the game's first quarterly update for 2022, which dives deep into how Blizzard is bringing Diablo IV's environments and dungeons to life using props, lighting, interactives, and more.
You need a javascript enabled browser to watch videos.
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy
Now Playing: Diablo 4 New Environmental Gameplay Showcase
«We approach creating the environments of Diablo IV through a darker and more grounded interpretation than earlier installments,» Chris Ryder, art director for environments, writes in the latest update. «The aim is for believability, not realism…the atmosphere is almost tangible in places, with weather and lighting play[ing] a more prominent visual role in Diablo IV.»
All of Diablo IV's visuals are filtered through what Blizzard calls the dual visual design pillars of «old masters» and «return to darkness.»
«The 'old masters' pillar gives us a lens to filter our art through, considering the techniques of classical painters like Rembrandt used, with their controlled use of detail, tonal range, and expert use of color palettes,» Ryder writes. «The 'return to darkness' pillar is a through-line in everything from dungeons to lighting and embodies the idea that Sanctuary is a dangerous and dark medieval gothic world.»
Zones in Diablo IV will feature variations of lighting and weather, like fog and rain,
Read more on gamespot.com