It looks like Diablo 4 isn’t set for a big day one patch, despite an earlier Tweet from a dev that suggested the contrary.
Taking to Twitter, Diablo 4’s associate game director Joe Piepiora made it clear that “he spoke in error”. “The Server Slam build was not 0.9, but actually a version of our day one build! There will be very few changes between this build and the one players will be playing at launch. Deeply sorry for the confusion!”
This is welcome news for players who have familiarised themselves with the game in early access and who’d rather not spend the time relearning tweaked versions of systems they’ve come to know and love.
Piepiora did make it clear, however, that the developers planned to iterate on Diablo 4 and would be offering small tweaks and improvements over time. “We will be evaluating the game and are prepared to make adjustments as we go to ensure a smooth gameplay experience. It’s as we’ve been saying all along: Launch is only the beginning!”
I spoke in error here and need to correct the record:The Server Slam build was not .9, but actually a version of our day one build! There will be *very few* changes between this build and the one players will be playing at launch.Deeply sorry for the confusion! https://t.co/Z2dogSaRvOMay 31, 2023
Diablo 4 is the best the series has ever been and, having played the early access version myself, it’s clear that the experience is already extremely polished, rivaling even the best RPGs. The gothic art style and the surprisingly dynamic open world kept me engaged for hours, as did the meaningful and organic options for character customization.
The action RPG formula isn’t for everyone, but Diablo 4 is, without a doubt, a shining example of the genre, indicating what
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