A notable modder has released footage of Bloodborne running at 60fps on PS5 with no downsampling of any kind. It's a new development for the long-running project to get FromSoftware's opus running optimally on modern hardware.
Bloodborne is one of the best PS4 games, and technically available to play on the PS5, however, with no improvement to framerate, as the base game remains stuck at an inconsistent 30fps. One prolific modder named Lance McDonald has been on a crusade to change that, though. For over three years, he has made it his mission to double the framerate of the massively popular action-adventure title to bring it in line with the likes of Elden Ringand Dark Souls: Remastered before it.
The new version of the modded patch is available on the PS5 which showcases the game in its native 1080p resolution with no downscaling as was previously the case. Lance has released a demonstration video of Bloodborne running in this fashion and the results are incredible. We see the early game's environments, such as Central Yharnam and the Forbidden Woods, running like never before. Silky smooth and just as visually stunning, which is compounded by the boss fight shown with Father Gascoigne.
The original version of the patch, which has been extensively covered by Eurogamer's Digital Foundry testing out all possible resolution and scaling options, was previously only available on the PS4 Pro. 60fps was very much possible in Bloodborne, however, in order to achieve that on lock, you needed to reduce the resolution all the way down to 720p, which meant for an overall massive graphical reduction for double the framerate.
I've argued that Bloodborne is in desperate need of a PS5 optimization patch for a long time now, and Lance's
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