Hello everyone, we're still two days from the release of Diablo 4 and I'm already tired to trying to keep up with class balance tweaks. It has been negative two (-2) days since launch, sorry, two days since early access launch for people who paid more and two days until proper launch and we've got our first patch and it's… almost entirely nerfs and buffs. Class balance tweaks!
The patch rolled out just a few hours later, and a brief overview of the notes shows some nerfs for Barbarians, Rogues, and Sorcerers, while Druids got a few buffs and Necromancers got almost exclusively buffs.
Most notably, Barbarians' Challenging Shout had its damage reduction per skill rank halved, while Rogues' Dark Shroud damage reduction per shadow per skill rank was also halved and sorcerers lost two seconds off of Shimmering Teleport's damage reduction. Several other Barbarian skills were nerfed, and their notable Gohr's Devastating Grips item was absolutely piledrivered into the dirt: Its Whirlwind explosion damage gained was reduced from 50-70% down to 16-26%. Meanwhile, 15 of the 16 tweaks to Necromancers increased their power.
Blizzard was very clear about their reasons for the patch, saying in the notes: «While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV.»
Also, I found this bugfix very funny: «Fixed an issue where if a Sorcerer uses Deep Freeze and is
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